This is a simple and great educational tool that will help inspire people or motivate them to explore their creativity brought to the forefront. The “29 Ways To Stay Creative” infographic illustrates the creative process and methods to keep a person moving forward and motivated to keep doing more. *(Picture: Islam Abudaoud).Read More 29 Ways to Stay Creative.
Glitch art takes temporary pixelations, interruptions, bugs and errors in multimedia files and turns them into visually arresting pieces, questioning the forms and traditions of art using digital techniques. Wikipedia says that what is called “glitch art” typically is made by either “capturing” an image of a glitch as it randomly happens, or more often […]Read More Glitch Art: Digital Teratologies & Computational Aestethics.
In 1964 the famous painter Pablo Picasso stated in an interview for The Paris Review: “Computers are useless. They can only give you answers”… The world famous spanish artist referred to early computers and their ability to calculate. This says more about Picasso than computers because it indicates that he didn’t think that numerical calculation […]Read More What Computers Can’t Do…
Cybernetic Serendipity was a pioneering international exhibition held in London devoted to the relationship between the arts and new technology. Mounted at the Institute of Contemporary Arts in the summer of 1968 this cultural event dealt with the relationship of the computer and the arts. It was the first exhibition to attempt to demonstrate all […]Read More Cybernetic Serendipity.
The Bussiness Dictionary defines “creative thinking” as a way of looking at problems or situations from a fresh perspective that suggests unorthodox solutions. Many defend that this domain is exclusive for humans, specially with he increasing fear of automated machines taking over many jobs, and that might be why many people look at me with […]Read More Synthetic creative thinking.
Artsy defines “Generative Art” as works created through the use of autonomous systems such as: natural language rules, algorithms, genetic sequences, machines, or procedural interventions. The various implementation of these processes yields a range of results, from ordered artworks to others created by randomization. Different examples of Generative Art come from throughout art history, from the […]Read More Ideas as artistic machines.
When I was a child my father -who is a matemathician- bought me an spirograph, a toy that mixes science and art. Now that my main research interest is artificial creativity I can find a starting point for my new discoveries in these early childhood memories. Although the Spirograph doen`t show an autonomous behaviour it […]Read More Spirograph: mathematics and art.