Today I would like to share my master’s final thesis (based on a theoretical-practical investigation) about the relationship of Art and Machine Learning… Since the human mind and therefore our artistic processes are intrinsic parts of biological matter, a Neuroscience inspired approach to Artificial Intelligence may be a practical way to build synthetic minds and […]Read More Machine Learning and Abstract Art: a Systems Neuroscience approach to Artificial Creativity.
For the last couple of years, I have been doing a master’s degree in philosophy and science for which I have carried out a final thesis (based on a theoretical-practical investigation) about the relationship of Art and Machine Learning. Since the human mind and therefore our artistic processes are intrinsic parts of biological matter, my hypothesis is […]Read More HOLOBIONTia VR expo online now!
We humans spend a great deal of time thinking about the future and analysing the past in order to act effectively according to our purposes… In 1985 Endel Tulving was the first cognitive neuroscientist to use the term “mental time travel” to describe the human capacity to imagine personal events from the past, as well as […]Read More Futures Thinking: tomorrow can be designed today.
AusArt, the journal on research in contemporary art from a multidisciplinary perspective, has published my paper “A critique of contemporary artificial intelligence art: Who is Edmond de Belamy?“. This academic magazine, published by the Fine Arts University of the Basque Country in the city if Bilbao, is an open-access publication with a JCR quartile of […]Read More Article published in AusArt Magazine.
As we will see in this text, the career of artist and businessman Malcom Mclaren helps us to weave a network that connects us to the musical history of punk and hip hop, which shows us that both cultures are two sides of the same coin: inventiveness in the self-representation of young people in late […]Read More Malcolm McLaren: THE TWO SIDES OF THE SAME COIN.
In 1993, during a trip to New York City, I was lucky enough to try a Virtual Reality Game (see photo below)… Although the video game of this vintage system was a bit disappointing, I felt a futuristic experience that really left an indelible mark on my subconscious since over the years I have once again […]Read More A philosophical look into Virtual Reality.
“The kind of reflection that artistic research is, the contingent perspectives it delivers, its performative power, and the realism it brings to bear– all these make artistic research into a distinctive instrument that will not readily conform to the established mores and conventions in the more traditional academic world. This is the fundamental uneasiness and […]Read More Artistic research is embodied knowledge.
According to architect Neri Oxman the antidisciplinary hypothesis states that knowledge can no longer be produced within disciplinary boundaries, but is entirely entangled. According to Joichi Ito, director of MIT Media Lab, by picking up where cybernetics left off and by redirecting the development of modern design and science to an antidisciplinary approach a new kind […]Read More An antidisciplinary approach to AI art.
“Technology, like art, is a soaring exercise of the human imagination. Art is the aesthetic ordering of experience to express meanings in symbolic terms, and the reordering of nature -the qualities of space and time- in new perceptual and material form. Art is an end in itself, its values are in- trinsic. Technology is the […]Read More Art and technology are not separate realms.
According to british writer Paul Mason over the past two centuries capitalism has undergone continual changes but now thanks to information technology it has reached its limits and is changing into something wholly new. Already in 1993, Peter Drucker outlined a similar evolution in his book “Post-Capitalist Society”. In this new world, which would be […]Read More Flowing to a post-capitalist world…