Today I would like to share my master’s final thesis (based on a theoretical-practical investigation) about the relationship of Art and Machine Learning… Since the human mind and therefore our artistic processes are intrinsic parts of biological matter, a Neuroscience inspired approach to Artificial Intelligence may be a practical way to build synthetic minds and […]Read More Machine Learning and Abstract Art: a Systems Neuroscience approach to Artificial Creativity.
For the last couple of years, I have been doing a master’s degree in philosophy and science for which I have carried out a final thesis (based on a theoretical-practical investigation) about the relationship of Art and Machine Learning. Since the human mind and therefore our artistic processes are intrinsic parts of biological matter, my hypothesis is […]Read More HOLOBIONTia VR expo online now!
“Do not accept the roles that society foists on you. Re-create yourself by forging a new identity, one that commands attention and never bores the audience. Be the master of your own image rather than letting others define if for you. Incorporate dramatic devices into your public gestures and actions – your power will be […]Read More Do not accept the roles that society foists on you.
We humans spend a great deal of time thinking about the future and analysing the past in order to act effectively according to our purposes… In 1985 Endel Tulving was the first cognitive neuroscientist to use the term “mental time travel” to describe the human capacity to imagine personal events from the past, as well as […]Read More Futures Thinking: tomorrow can be designed today.
AusArt, the journal on research in contemporary art from a multidisciplinary perspective, has published my paper “A critique of contemporary artificial intelligence art: Who is Edmond de Belamy?“. This academic magazine, published by the Fine Arts University of the Basque Country in the city if Bilbao, is an open-access publication with a JCR quartile of […]Read More Article published in AusArt Magazine.
As we will see in this text, the career of artist and businessman Malcom Mclaren helps us to weave a network that connects us to the musical history of punk and hip hop, which shows us that both cultures are two sides of the same coin: inventiveness in the self-representation of young people in late […]Read More Malcolm McLaren: THE TWO SIDES OF THE SAME COIN.
In 1993, during a trip to New York City, I was lucky enough to try a Virtual Reality Game (see photo below)… Although the video game of this vintage system was a bit disappointing, I felt a futuristic experience that really left an indelible mark on my subconscious since over the years I have once again […]Read More A philosophical look into Virtual Reality.
“Cyberculture (…) has emerged as a gleeful apologist for this kill-the-poor trajectory of the Republican revolution. You find it all over (…) this mix of chaos theory and biological modeling that is somehow interpreted as scientific proof of the need to devolve and decentralize the social welfare state while also deregulating and empowering the powerful, […]Read More Digital technology conflates space while decentralizing communication…
Inspired by the work of sociologist Richard Sennet, I’ll try to explain my approach to craftsmanship in contemporary use of digital tools, organizing work cyberspace, and thinking about inmaterial relationships with computer networks… In 1986 for my 10th birthday my parents gave me a Spectrum 48k computer and I spent hours and hours in my bedroom […]Read More Craftsmanship in web & UX design…
“The kind of reflection that artistic research is, the contingent perspectives it delivers, its performative power, and the realism it brings to bear– all these make artistic research into a distinctive instrument that will not readily conform to the established mores and conventions in the more traditional academic world. This is the fundamental uneasiness and […]Read More Artistic research is embodied knowledge.