As we will see in this text, the career of artist and businessman Malcom Mclaren helps us to weave a network that connects us to the musical history of punk and hip hop, which shows us that both cultures are two sides of the same coin: inventiveness in the self-representation of young people in late […]Read More Malcolm McLaren: THE TWO SIDES OF THE SAME COIN.
Inspired by the work of sociologist Richard Sennet, I’ll try to explain my approach to craftsmanship in contemporary use of digital tools, organizing work cyberspace, and thinking about inmaterial relationships with computer networks… In 1986 for my 10th birthday my parents gave me a Spectrum 48k computer and I spent hours and hours in my bedroom […]Read More Craftsmanship in web & UX design…
Due to the actual coronavirus pandemic we are all forced by the spanish government to stay at home at least for 2 weeks… Many of us do not only have to practice remote work, but also assist our sons and daughters in their emotional wellbeing and schoolwork. Since the educational system in this crisis has been unable to […]Read More The virus that will make us all become knowmads.
According to architect Neri Oxman the antidisciplinary hypothesis states that knowledge can no longer be produced within disciplinary boundaries, but is entirely entangled. According to Joichi Ito, director of MIT Media Lab, by picking up where cybernetics left off and by redirecting the development of modern design and science to an antidisciplinary approach a new kind […]Read More An antidisciplinary approach to AI art.
In the 1940s the austrian economist Joseph Schumpeter presented the concept of “Creative Destruction”, a way to explain the emergence of innovation through entrepreneurship. According to Schumpeter the hidden forces in the marketplace through the creativity of the entrepreneurs develop new consumers, products, and production methods which finally favor economic growth. Some years later in 1962 Everett […]Read More Creative destruction for all!
According to industrial designer Tim Brown, former CEO of consulting firm IDEO, Design Thinking is a human-centered approach to innovation that integrates the needs of people, the possibilities of technology, and the requirements for business success. The traditional role of design has been to improve the form and function of messages and information through a […]Read More Strategy and Innovation with Design Thinking.
“There is no difference between saving lives and extending lives, because in both cases we are giving people the chance of more life. (…) some people are worried that it would mean playing God and going against nature. But it’s unnatural for us to accept the world as we find it. We would be going […]Read More There is no difference between saving lives and extending lives.
The field of User Experience Design (UXD) is a conceptual discipline focused on the interaction between human users, technology, and their contextual environments. The most imperative attribute that a UX designer can exude is the art of understanding people in general, and users in particular. Sounds relatively simple, right? Except that, it’s not. Every user […]Read More 14 useful UX design facts.
In recent years street art has become more daring, more ornate, more sophisticated and, in many cases, more acceptable. Traditionally graffiti artists directed their messages to other individuals marking the urban space with similar symbols. Street artists instead took the ideas and tools associated with graffiti and started using them to make aesthetically pleasing art which […]Read More A brief history of street art.
Since a very young age I realized that art, design, and technology help us envision and build alternative worlds… That’s why these last 25 years I have worked for different companies and collaborated as a freelance artist and designer with different projects and businesses. But in 2017 I made a drastic decision and resigned my stable job […]Read More GALAPAGOS Studio is here!