In 1993, during a trip to New York City, I was lucky enough to try a Virtual Reality Game (see photo below)… Although the video game of this vintage system was a bit disappointing, I felt a futuristic experience that really left an indelible mark on my subconscious since over the years I have once again […]Read More A philosophical look into Virtual Reality.
“Cyberculture (…) has emerged as a gleeful apologist for this kill-the-poor trajectory of the Republican revolution. You find it all over (…) this mix of chaos theory and biological modeling that is somehow interpreted as scientific proof of the need to devolve and decentralize the social welfare state while also deregulating and empowering the powerful, […]Read More Digital technology conflates space while decentralizing communication…
Due to the actual coronavirus pandemic we are all forced by the spanish government to stay at home at least for 2 weeks… Many of us do not only have to practice remote work, but also assist our sons and daughters in their emotional wellbeing and schoolwork. Since the educational system in this crisis has been unable to […]Read More The virus that will make us all become knowmads.
According to architect Neri Oxman the antidisciplinary hypothesis states that knowledge can no longer be produced within disciplinary boundaries, but is entirely entangled. According to Joichi Ito, director of MIT Media Lab, by picking up where cybernetics left off and by redirecting the development of modern design and science to an antidisciplinary approach a new kind […]Read More An antidisciplinary approach to AI art.
“Technology, like art, is a soaring exercise of the human imagination. Art is the aesthetic ordering of experience to express meanings in symbolic terms, and the reordering of nature -the qualities of space and time- in new perceptual and material form. Art is an end in itself, its values are in- trinsic. Technology is the […]Read More Art and technology are not separate realms.
According to british writer Paul Mason over the past two centuries capitalism has undergone continual changes but now thanks to information technology it has reached its limits and is changing into something wholly new. Already in 1993, Peter Drucker outlined a similar evolution in his book “Post-Capitalist Society”. In this new world, which would be […]Read More Flowing to a post-capitalist world…
According to industrial designer Tim Brown, former CEO of consulting firm IDEO, Design Thinking is a human-centered approach to innovation that integrates the needs of people, the possibilities of technology, and the requirements for business success. The traditional role of design has been to improve the form and function of messages and information through a […]Read More Strategy and Innovation with Design Thinking.
Next weekend I will be attending Inmersiones 2019, an independent project in the city of Vitoria-Gasteiz, to talk about Art and Artificial Intelligence. This is an event created to meet baque artistic and cultural productions that require new spaces for broadcast. Here you can read a preview of what I will be presenting… > INMERSIONES 2019, The […]Read More The art of the future / The future of art.
“There is no difference between saving lives and extending lives, because in both cases we are giving people the chance of more life. (…) some people are worried that it would mean playing God and going against nature. But it’s unnatural for us to accept the world as we find it. We would be going […]Read More There is no difference between saving lives and extending lives.
The field of User Experience Design (UXD) is a conceptual discipline focused on the interaction between human users, technology, and their contextual environments. The most imperative attribute that a UX designer can exude is the art of understanding people in general, and users in particular. Sounds relatively simple, right? Except that, it’s not. Every user […]Read More 14 useful UX design facts.