As we will see in this text, the career of artist and businessman Malcom Mclaren helps us to weave a network that connects us to the musical history of punk and hip hop, which shows us that both cultures are two sides of the same coin: inventiveness in the self-representation of young people in late […]Read More Malcolm McLaren: THE TWO SIDES OF THE SAME COIN.
“Technology, like art, is a soaring exercise of the human imagination. Art is the aesthetic ordering of experience to express meanings in symbolic terms, and the reordering of nature -the qualities of space and time- in new perceptual and material form. Art is an end in itself, its values are in- trinsic. Technology is the […]Read More Art and technology are not separate realms.
Next weekend I will be attending Inmersiones 2019, an independent project in the city of Vitoria-Gasteiz, to talk about Art and Artificial Intelligence. This is an event created to meet baque artistic and cultural productions that require new spaces for broadcast. Here you can read a preview of what I will be presenting… > INMERSIONES 2019, The […]Read More The art of the future / The future of art.
When I was a preteen in the late 80’s I felt strongly attracted to surfing, so I asked my parents to drive me to the first international surf contest organized by local brand Pukas in Zarautz, a town nearby my city… I was already bodyboarding in a local beach and had a plastic skate, so when […]Read More Surfing is the spiritual, aesthetic style of the liberated self.
According to cultural critic and filmmaker Michael Betancourt we live in the New Aesthetic era, a new conceptual framework that talks about the way in which the digital universe and the internet interact with the physical world. Based on the relationship between production and human control described by Karl Marx, the machines that we currently […]Read More Did Marx Dream of Artificial Intelligence?
Not only we need cultural artifacts as a critique of industrialized use of Artificial Intelligence, but also a strict criteria in order to review contemporary art made with Machine Learning techniques… Those that argue against the potential for Computational Creativity believe that “simulating artistic techniques means also simulating human thinking and reasoning” (…) and conclude that “this […]Read More A critique of contemporary AI art.
Computational aesthetics is a subfield of Artificial Intelligence, concerned with the computational assessment of beauty in domains of human creative expression which bridges science and art. As an emerging and new interdisciplinary field, the seed of today’s Computational Aesthetics can be traced as far back as 1928, when American mathematician George David Birkhoff proposed the […]Read More Computational Aesthetics: the beholder needs eyes?
Interaction design -often abbreviated as IxD- is the practice of designing interactive digital products, environments, systems, and services in order to facilitate interactions between users and their artifacts. First of all let’s make a little distinction between some terms that may seem similar at first glance: UX, UI, IA and IxD… User Experience Design (UX) is […]Read More Interacting with artifacts through design.
“In my own version of the idea of ‘what art wants,’ the end and fulfillment of the history of art is the philosophical understanding of what art is, an understanding that is achieved in the way that understanding in each of our lives is achieved, namely, from the mistakes we make, the false paths we […]Read More Art is Dead!?!
Cities and urban spaces of our western metropolitan areas are fertile grounds for street skating unconsciously created by the excesses of industrialization and corporate capitalism. This new kind of dystopia turned in the 70s into a set of ideal playgrounds for a group of kids riding a piece of wood with four wheels. Following what feminist cinematographer […]Read More Hacking Public Space.