According to architect Neri Oxman the antidisciplinary hypothesis states that knowledge can no longer be produced within disciplinary boundaries, but is entirely entangled. According to Joichi Ito, director of MIT Media Lab, by picking up where cybernetics left off and by redirecting the development of modern design and science to an antidisciplinary approach a new kind […]Read More An antidisciplinary approach to AI art.
“Technology, like art, is a soaring exercise of the human imagination. Art is the aesthetic ordering of experience to express meanings in symbolic terms, and the reordering of nature -the qualities of space and time- in new perceptual and material form. Art is an end in itself, its values are in- trinsic. Technology is the […]Read More Art and technology are not separate realms.
The field of User Experience Design (UXD) is a conceptual discipline focused on the interaction between human users, technology, and their contextual environments. The most imperative attribute that a UX designer can exude is the art of understanding people in general, and users in particular. Sounds relatively simple, right? Except that, it’s not. Every user […]Read More 14 useful UX design facts.
When I was a child I developed a strong love for nature while reading my father’s old biology books from his school period during fascist dictatorship in Spain and after spending countless hours during the weekends in my grandparents country house in the basque mountains. As I grew older and started thinking about a college degree, my […]Read More Art for an ecological revolution!
Different scientific evidences suggest that separate but interconnected parts of our brain assume specific functions in building an internal map of space which helps keep track of one’s position in the world. Spatial memories are formed after an animal gathers and processes sensory information about its surroundings especially by the way of vision and proprioception. […]Read More The map is in our heads… and bodies!
Interaction design -often abbreviated as IxD- is the practice of designing interactive digital products, environments, systems, and services in order to facilitate interactions between users and their artifacts. First of all let’s make a little distinction between some terms that may seem similar at first glance: UX, UI, IA and IxD… User Experience Design (UX) is […]Read More Interacting with artifacts through design.
“Natural science is concerned with the necessary, with how things are, whereas design is concerned with the contingent, with how things might be”, Herbert Simmon (1969). The field of User Experience Design (UXD) is a conceptual discipline focused on the interaction between human users, artifacts, and their contextual environments. So the main focus of this […]Read More Designing human cognitive experiences.
Cities and urban spaces of our western metropolitan areas are fertile grounds for street skating unconsciously created by the excesses of industrialization and corporate capitalism. This new kind of dystopia turned in the 70s into a set of ideal playgrounds for a group of kids riding a piece of wood with four wheels. Following what feminist cinematographer […]Read More Hacking Public Space.
From one point of view, for a work of art to be considered Algorithmic Art its creation must include a process based on an algorithm devised by the artist. Here, an algorithm is simply a detailed recipe for the design and possibly execution of an artwork, which may include computer code, functions, expressions, or other […]Read More Algorithmic Art is a recipe for Creativity.
“The computer offers another kind of creativity. You cannot ignore the creativity that computer technology can bring. But you need to be able to move between those two different worlds”. Tadao Andō, japanese self-taught architect. *(Picture: www.stlouis.style)Read More The computer offers another kind of creativity.