Computational Creativity is a new academic field devoted to the study and modeling of computational processes that achieve creative tasks. Its main duties are the study of computational models of (human) creativity, designing artificially creative systems, and also to deploy computational systems for supporting creativity. Understanding brain processes behind creativity and modeling them using computational means […]Read More The machine will have the idea…
“This conservatory function of the Museum, which reached its highest point during the 19th century with Romanticism, is still generally accepted today, adding yet another paralysing factor. In fact nothing is more readily preserved than a work of art. (…) The Museum not only preserves and therefore perpetuates, but also collects. The aesthethic role of […]Read More The Museum is an Asylum.
Artist Sol LeWitt began making his artwork series called “Wall Drawings” in 1968, which eventually and until his death, would use instructions (algorithms) for the design of such creations and teams of assistants for the execution of these pieces. This wall drawings, executed on-site, generally exist for the duration of an exhibition; they are then […]Read More Le Witt’s immortal paintings.
“We must take note of the fact that the artist nowadays is occupied with painting flags, posters, pots and pans textiles and things like that. What is referred to as ‘artistic work’ has on the vast majority of occasions nothing whatever to do with creative effort: and the term ‘artistic work’ is used in order […]Read More The idea of artistic work must be abolished.
“Learn to say Fuck You to the world once in a while. You have every right to. Just stop thinking, worrying, looking over your shoulder wondering, doubting, fearing, hurting, hoping for some easy way out, struggling, grasping, confusing, itchin, scratching, mumbling, bumbling, grumbling, humbling, stumbling, numbling, rumbling, gambling, tumbling, scumbling, scrambling, hitching, hatching, bitching, moaning, […]Read More Learn to say F**k You to the World!
Artsy defines “Generative Art” as works created through the use of autonomous systems such as: natural language rules, algorithms, genetic sequences, machines, or procedural interventions. The various implementation of these processes yields a range of results, from ordered artworks to others created by randomization. Different examples of Generative Art come from throughout art history, from the […]Read More Ideas as artistic machines.