The field of User Experience Design (UXD) is a conceptual discipline focused on the interaction between human users, technology, and their contextual environments. The most imperative attribute that a UX designer can exude is the art of understanding people in general, and users in particular. Sounds relatively simple, right? Except that, it’s not. Every user […]Read More 14 useful UX design facts.
Computational aesthetics is a subfield of Artificial Intelligence, concerned with the computational assessment of beauty in domains of human creative expression which bridges science and art. As an emerging and new interdisciplinary field, the seed of today’s Computational Aesthetics can be traced as far back as 1928, when American mathematician George David Birkhoff proposed the […]Read More Computational Aesthetics: the beholder needs eyes?
Interaction design -often abbreviated as IxD- is the practice of designing interactive digital products, environments, systems, and services in order to facilitate interactions between users and their artifacts. First of all let’s make a little distinction between some terms that may seem similar at first glance: UX, UI, IA and IxD… User Experience Design (UX) is […]Read More Interacting with artifacts through design.
The way that we humans use symbols and signals to transmit information among each other in order to communicate is fundamentally different from the way that most animal species do it, specially if we take into account how we mediate this process through technology. According to Manuel Bohn, a researcher in Stanford University inspired by […]Read More Why I’m a Communication Designer.
The question of to what degree algorithms are tools, as opposed to active collaborators, is a very interesting debate in which the artists can contribute interesting reflections. Fanboys of Frankfurt School of critical theory may argue -in a clear romantic stance- that modern means of artistic production and reproduction like photography and video destroyed the […]Read More Autonomous Artificial Artists.
Architect and designer Neri Oxman proposes in her “Krebs Cycle of Creativity” a map for four domains of creative exploration—Science, Engineering, Design and Art—in an attempt to represent the antidisciplinary hypothesis: knowledge can no longer be produced within disciplinary boundaries, but is entirely entangled. Inspired by the philosophical work of designer John Maeda this circular […]Read More Antidisciplinary Attitude is the Way.
Transhumanists advocate the improvement of human capacities through advanced technology. Not just technology as in gadgets you can buy in your local shopping mall, but technology in the grander sense of strategies for eliminating disease, helping the world’s poorest, improving quality of life and social interconnectedness… Transhumanists tend to take a longer-than-average view of technological […]Read More Top transhumanist tech.