In 1993, during a trip to New York City, I was lucky enough to try a Virtual Reality Game (see photo below)… Although the video game of this vintage system was a bit disappointing, I felt a futuristic experience that really left an indelible mark on my subconscious since over the years I have once again […]Read More A philosophical look into Virtual Reality.
Due to the actual coronavirus pandemic we are all forced by the spanish government to stay at home at least for 2 weeks… Many of us do not only have to practice remote work, but also assist our sons and daughters in their emotional wellbeing and schoolwork. Since the educational system in this crisis has been unable to […]Read More The virus that will make us all become knowmads.
“Technology, like art, is a soaring exercise of the human imagination. Art is the aesthetic ordering of experience to express meanings in symbolic terms, and the reordering of nature -the qualities of space and time- in new perceptual and material form. Art is an end in itself, its values are in- trinsic. Technology is the […]Read More Art and technology are not separate realms.
In the 1940s the austrian economist Joseph Schumpeter presented the concept of “Creative Destruction”, a way to explain the emergence of innovation through entrepreneurship. According to Schumpeter the hidden forces in the marketplace through the creativity of the entrepreneurs develop new consumers, products, and production methods which finally favor economic growth. Some years later in 1962 Everett […]Read More Creative destruction for all!
According to the definition published in Tate Modern’s website “Abstract Art” is often seen as carrying a moral dimension, in that it can be seen to stand for virtues such as order, purity, simplicity and spirituality. As art historian and MoMA director Alfred H. Barr Jr. wrote in the preface to the catalogue “Cubism and Abstract […]Read More Abstract art as an emancipatory activity.
According to industrial designer Tim Brown, former CEO of consulting firm IDEO, Design Thinking is a human-centered approach to innovation that integrates the needs of people, the possibilities of technology, and the requirements for business success. The traditional role of design has been to improve the form and function of messages and information through a […]Read More Strategy and Innovation with Design Thinking.
Different scientific evidences suggest that separate but interconnected parts of our brain assume specific functions in building an internal map of space which helps keep track of one’s position in the world. Spatial memories are formed after an animal gathers and processes sensory information about its surroundings especially by the way of vision and proprioception. […]Read More The map is in our heads… and bodies!
“Natural science is concerned with the necessary, with how things are, whereas design is concerned with the contingent, with how things might be”, Herbert Simmon (1969). The field of User Experience Design (UXD) is a conceptual discipline focused on the interaction between human users, artifacts, and their contextual environments. So the main focus of this […]Read More Designing human cognitive experiences.
Computational Creativity is a new academic field devoted to the study and modeling of computational processes that achieve creative tasks. Its main duties are the study of computational models of (human) creativity, designing artificially creative systems, and also to deploy computational systems for supporting creativity. Understanding brain processes behind creativity and modeling them using computational means […]Read More The machine will have the idea…
“Just as water, gas, and electricity are brought into our houses from far off to satisfy our needs in response to a minimal effort, so we shall be supplied with visual or auditory images, which will appear and disappear at a simple movement of the hand, hardly more than a sign”. Extract from “The Conquest […]Read More The Conquest of Ubiquity.