The intellectual roots of AI, and the concept of intelligent machines, may be found in Greek mythology. Intelligent artifacts appear in literature since then, with real (and fraudulent) mechanical devices actually demonstrated to behave with some degree of intelligence. After modern computers became available, following World War II, it has become possible to create programs […]Read More Timeline of Artificial Intelligence.
A Virtual Assistant -also called digital assistant or chatbot- is an software agent that understands human voice commands and is able to complete tasks for the user. It´s been a long time since IBM Shoebox, the first tool enabled to perform digital speech, was presented to the general public in 1962. This machine would recognize 16 words […]Read More Talking Artifacts as Caregivers.
In 1964 the famous painter Pablo Picasso stated in an interview for The Paris Review: “Computers are useless. They can only give you answers”… The world famous spanish artist referred to early computers and their ability to calculate. This says more about Picasso than computers because it indicates that he didn’t think that numerical calculation […]Read More What Computers Can’t Do…
As we all know fear is innovation´s worst enemy because it freezes our creativity which flows from a fearless sense of combinatorial job which mixes ideas, concepts, colors, forms, and theories. Mark Rolston -cofounder and chief creative officer of argodesign– thinks that the actual advances in Artificial Intelligence will mark the beginning of a new […]Read More Fearless Creative Machines.
“Late twentieth-century machines have made thoroughly ambiguous the difference between natural and artificial, mind and body, self-developing and externally designed, and many other distinctions that used to apply to organisms and machines. Our machines are disturbingly lively, and we ourselves frighteningly inert”. Excerpt from “A Cyborg Manifesto” by Donna Haraway (1984). *(Picture: The cyborg alchemist by […]Read More Ambiguous differences.
Artsy defines “Generative Art” as works created through the use of autonomous systems such as: natural language rules, algorithms, genetic sequences, machines, or procedural interventions. The various implementation of these processes yields a range of results, from ordered artworks to others created by randomization. Different examples of Generative Art come from throughout art history, from the […]Read More Ideas as artistic machines.
“I like to think (it has to be!) of a cybernetic ecology where we are free of our labors and joined back to nature, returned to our mammal brothers and sisters, and all watched over by machines of loving grace”. Excerpt from All Watched Over by Machines of Loving Grace by Richard Brautigan (1967) *(Picture: Longnow.org).Read More Machines of Loving Grace.