Artist Sol LeWitt began making his artwork series called “Wall Drawings” in 1968, which eventually and until his death, would use instructions (algorithms) for the design of such creations and teams of assistants for the execution of these pieces. This wall drawings, executed on-site, generally exist for the duration of an exhibition; they are then […]Read More Le Witt’s immortal paintings.
Back in the late 1970s Dieter Rams arrived to the conclusion that a good design cannot be measured in a finite way. The german industrial designer popularized an approach summarized in the expression “less but better”, and wrote the 10 most important principles for what he considered was good design… 1) Good design is innovative The possibilities for innovation are […]Read More 10 Principles for Good Design.
Minimalism describes movements in various forms of art and design, especially visual art and music, where the work is set out to expose the essence, essentials or identity of a subject through eliminating all non-essential forms, features or concepts. We are not talking here about simple living or minimalist lifestyle. Instead we will focus in […]Read More Minimalism is simple.
Artsy defines “Generative Art” as works created through the use of autonomous systems such as: natural language rules, algorithms, genetic sequences, machines, or procedural interventions. The various implementation of these processes yields a range of results, from ordered artworks to others created by randomization. Different examples of Generative Art come from throughout art history, from the […]Read More Ideas as artistic machines.