Intelligent Artifacts may be found in literature since Greek mythology, and after World War II when modern computers became available it has become possible to create programs that perform difficult intellectual tasks. Artificial Intelligence is over half a century old and for a very long time it was dominated by rule-based systems, a field whose […]Read More Artificial Intelligence Tribalism.
“Creativity is a puzzle, a paradox, some say a mystery. Inventors, scientists, and artists rarely know how their ideas arise. They mention intuition, but cannot say how it works. Most psychologists cannot tell us much about it either. What’s more, many people assume that there will never be a scientific theory of creativity–for how could […]Read More Dimensions of Creativity.
Architect and designer Neri Oxman proposes in her “Krebs Cycle of Creaivity” a map for four domains of creative exploration—Science, Engineering, Design and Art—in an attempt to represent the antidisciplinary hypothesis: knowledge can no longer produced within, disciplinary boundaries, but is entirely entangled. Inspired by the philosophical work of designer John Maeda this circular approach […]Read More Antidisciplinary Attitude is the Way.
“It is true that humanity is faced with many problems. It always has been but perhaps not always with such keen awareness of them as we have today. We might be more optimistic if we recognized that we do not have to solve all of these problems. Our essential task—a big enough one to be […]Read More Humanity is faced with many problems.
In 1964 the famous painter Pablo Picasso stated in an interview for The Paris Review: “Computers are useless. They can only give you answers”… The world famous spanish artist referred to early computers and their ability to calculate. This says more about Picasso than computers because it indicates that he didn’t think that numerical calculation […]Read More What Computers Can’t Do…