In 2010 I wrote my M.Phil thesis at the Higher Technical School of Architecture of San Sebastian about the relationship between skateboarding in the streets and the effects of this youthful activity in contemporary urban-development. Titled “Live Free or Die Trying: Skateboarding as an Urban Countercultural Tool” (available in spanish here), I tried to show […]Read More Embodied Cognition and Lifestyle Sports.
Should philosophy today keep trying to answer the questions for which the neurosciences have better explanations? Neurophilosophers believe that to understand the mind we must understand the brain using evidence from neuroscience. Many philosophers and intelectuals strongly disagree with this proposal since it uses science and not introspection as a method to acquire knowledge, and this […]Read More Neuroscience killed the philosophy star.
“Why is it so much harder to appreciate that thinking is an aspect of the brain, that also could be described, in principle, in terms of the self-same physical laws? The answer is that minds do not seem physical to us because we know so little of the processes inside brains. (…) A related reason […]Read More Minds are simply what brains do.
Sophia is a humanoid robot developed by Hanson Robotics, a Hong Kong company, which has been designed to learn and adapt to human behavior and work with humans. In October 2017 the government of Saudi Arabia made her a citizen, thus being the first robot with citizenship of a country. However, many people on social […]Read More Robotic citizenship is coming!?!
Recently I wrote about Generative Adversarial Networks, a revolutionary class of AI algorithms used in unsupervised Machine Learning, and their importat relation with the research in Computational Creativity. This type of framework for the design of Artificial Intelligences was invented by Ian Goodfellow in 2014. The system consist of one network that generates new data after learning from a training […]Read More Machine Learning as Art Practice.
Computational Creativity is a new academic field devoted to the study and modeling of computational processes that achieve creative tasks. Its main duties are the study of computational models of (human) creativity, designing artificially creative systems, and also to deploy computational systems for supporting creativity. Understanding brain processes behind creativity and modeling them using computational means […]Read More The machine will have the idea…
Russian artist Wassily Kandinsky is depicted as the main pioneer and most influential teacher in the geometric abstraction movement. Kasimir Malevich and Piet Mondrian are also among its promoters although we can appreciate the use of geometry as an artistic and decorative expression since ancient cultures. Islamic art, for example, in its prohibition of depicting religious figures is a […]Read More Geometry paints the painting itself.